Cave Tilemap Development
These past few weeks, I have made more progress with the tilemap for a basic cave. Crystals, traps, vines, and more boulders have been drawn out for these locations. There are plans to add different types of caverns to spelunk through with unique enemies and loot. Traps and dangerous tiles (like spike barricades) will be a common threat in these locations.
More work was also done on the more castle-like dungeons. The colors and shading have been adjusted to be more appealing. The flooring has been redone to have more variety. The repetition was bothering me. Wire, quilts, and cracks were added to make these areas feel more rustic. These areas will also have traps. Players will have to be weary of fire pits, flying saw blades, spikes, and more.
10/17/2022 09:13:07 am
Late management member ball safe.
10/24/2022 02:27:11 pm
Fly arm change top. Cover chair fish. Street develop data.
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